#include "supergamer.hpp"

namespace Client
{

void SuperGamer::load(const unsigned char *field, const Server::Player &player)
{
	(void)field;
	(void)player;
}

void SuperGamer::command(C2S::SpeedAdjust &sa, C2S::Fire &fire)
{
	sa.xAdjust = 0;
	sa.yAdjust = 0;
	fire.power = 0;
}

SuperGamer::~SuperGamer()
{
}

}
